indie game studio

tinywreck

Small studio. Big feelings.

We craft mobile games that respect your time, your attention, and your wallet. No dark patterns. No forced ads. Just games worth playing.

Android
2 games live
Zero forced ads

Our Games

Two very different games. One shared belief: mobile games can be ad free.

Simple Block app icon

Simple Block

Puzzle Free Android

A clean, satisfying block puzzle. Place pieces on a 9×9 grid, clear lines, chase combos. Multiple themes, daily challenges, and a streak system — without the pressure.

  • Forest, Ocean & Dusk themes + custom
  • Seeded daily & weekly challenges
  • Streak tracking, best-score records
  • Procedural audio — no audio files needed
  • 9×9 grid, 28 unique piece shapes
Consensus app icon

Consensus

Social Daily Android

Can you predict what the world thinks? Answer 10 daily questions and score points by matching the global majority. Updated every day. Zero ads. Real votes from real humans.

  • 500+ questions — fresh 10 daily, globally synced
  • Real Firebase voting — live global percentages
  • HIVEMIND · TUNED IN · CONTRARIAN ratings
  • Live Pulse — global voting trends
  • Daily 8 AM nudge — never spam, always opt-in
Coming Soon Learn more
0
questions in Consensus
0
block shapes in Simple Block
0
visual themes available
0
forced ad interruptions
none. never. zero.
"I rather ship two OK games than twenty great ones with non stop ads"

Built with care.
Made to last.

I understand that ads help developers make money, especially for larger studios and teams. But many mobile games today interrupt gameplay constantly with ads before you even start, during gameplay, and again after every round. It takes away from the fun.

At Tiny Wreck, ads are never forced. You won’t be stopped mid-game or flooded with interruptions. If ads appear, they only show after a game ends and only before you choose to continue playing.

I wanted to build something different: small, focused, honest games that are enjoyable to play and don’t treat players like revenue targets. I also believe your privacy matters. Tiny Wreck games are not built around collecting or selling your personal data.

Every game I make is designed around one simple question: “Would I actually want to play this myself?”

I’m always learning and improving as a developer, and my games will continue to grow over time. But I would rather create honest games that respect players than build games filled with aggressive ads and unnecessary data collection.

Player-first design Every UX decision favors the player, not the advertiser
Minimal, honest monetization Only what's fair. No dark patterns. No pressure.
Long-term thinking Building trust over years, not chasing download charts

Devlog

Honest updates from the studio. What's being built, what broke, and what was learned.

Consensus

Why we built a social voting game with zero ads

Social games live or die on trust. The moment you interrupt a player mid-question with a forced ad, you've broken something that's hard to rebuild...

Simple Block

Building procedural audio from scratch with Web Audio API

No audio files. No licensing headaches. Every sound in Simple Block is synthesized in real-time — and it sounds better than you'd expect...

Studio

Starting Tiny Wreck: making games I'd actually play

The mobile game market is enormous and mostly terrible. Here's why I decided to make two small, honest games instead of chasing download numbers...

Stay in the loop

New games, devlog posts, and the occasional deep-dive. No spam. Unsubscribe any time.

No spam. No selling your email. Ever.

Say hello

Press inquiry, collaboration idea, or just want to say you enjoyed a game? All messages are read. Most get a reply.

StudioTiny Wreck
Founded2026
LocationIndependent
TeamSolo + community
PlatformAndroid · iOS soon
PhilosophyQuality over quantity
Ads policyZero forced ads